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Patch Notes Released For Latest Borderlands 3 Update; Moze Gets Another Buff

Gearbox has released the full patch notes for a Borderlands 3 update scheduled to release today at 12 PM PT / 3 PM ET. The update will see the start of the Revenge of the Cartels limited-time event and Loot the Universe, adds Mayhem Mode 2.0, and implements dozens of bug fixes.Also worth noting: Moze the gunner has been buffed again. “During our investigations into Moze’s viability, we determined a handful of changes that we were unable to include as a hotfix and are now included into today’s patch,” Gearbox wrote in the patch notes. “Specifically, we’ve made some changes to allow a few of her skills to regenerate health, or her shields. We’ve also increased the damage output of a few skills.”Though they didn’t receive any buffs or nerfs, the other three playable Vault Hunters got updates as well. Several of Amara, Zane, and FL4K’s skills have been a little buggy over the past few weeks, and this update addresses most of their respective problems. For a full breakdown of all the changes, check out the patch notes, which are listed below.Borderlands 3 April 23 Update Patch NotesNew ContentAdded support for Revenge of the Cartels, the new seasonal event happening from April 23 to June 4Permanently updated Mayhem Mode to Mayhem 2.0StabilityAddressed a reported crash that could occasionally occur when dying and respawning in Slaughterstar 3000Addressed a reported crash that could sometimes occur after exiting the Ammo Dump vendor menuAddressed a reported crash that could sometimes occur after saving and reloading after completing the Shoot pipe objective for The Nibblenomicon in Dustbound ArchivesAddressed a reported runtime crashAddressed a reported crash that could sometimes occur when punching enemies with the Static Touch artifact equippedAddressed a reported crash that could sometimes occur when loading into a cross platform game session via an inviteAddressed a reported concern that players would occasionally encounter a hitch when completing a Crew ChallengeNetwork And MultiplayerAddressed a reported concern that some players were unable to join the host after being kicked to the Main Menu and immediately opening the Roster MenuAddressed a reported concern that players would not be able to join a host if the host recently changed to a more open network modeAddressed a reported concern that the timers in Trials would not stop after the host quit outAddressed a reported concern that players were able to see planets before they are intended to at the hyperspace terminal in their game if they joined a host’s game that is advanced further in the gameAddressed a reported concern that loot was spawning at the incorrect level for multiplayer players before the player selected a characterAddressed a reported issue with the Kaleidoscope Dahl pistol where it was not firing amped shots for clients when aiming down sights in multiplayerAddressed a reported concern that Eridian chests did not always appear for all players in Skywell-27Addressed a reported replication issue with the Blue Fire Boss in Slaughterstar 3000Addressed client character movement replication so that events with movement simulations would appear the same on host and clientAddressed a reported concern that explosive barrels would not consistently appear for players if the barrel was not in view of the hostAddressed a reported concern that Ratch would disappear for the client when killing them with gore censoredAddressed a reported concern that players would consistently hitch when any interactive object with a sub menu is hit with Atlas tracking dartsAddressed a reported concern that players were bring charged more than the listed price when refilling ammo at an Ammo Dump vending machineAddressed a reported concern that Mayhem level was not displaying correctly for clientsAddressed a reported concern that the host player could appear invisible for clients if the host respawned an Outrunner and quickly exited itAddressed a reported concern that players would occasionally experience stuttering while driving in a vehicleAddressed a reported concern that vehicle loadouts were not updated properly on the client playerAddressed a reported concern that an Eridian crystal could be destroyed multiple times when players would join a game in Skywell-27Addressed a reported concern that the host player, while in Iron Bear, could remain in a client’s room when they leave Sanctuary IIIAddressed a reported concern that some players would see the character select screen at the wrong time of day if they joined when the host was viewing the introAddressed a reported concern that the host player’s name would not appear properly when joining another player in LANGearAdded additional SDU’s for bank size, backpack size, heavy ammo and sniper rifle ammo With all the new gear that has arrived via DLCs 1 and 2, and events like Broken Hearts Day and Revenge of the Cartels, we thought it was time to expand the bank once again. You can now purchase 100 additional spaces for the bank, as well as 10 more spaces for your character’s backpack! With Mayhem Mode 2.0 launching today, we also thought it was appropriate to allow players to carry more Heavy Weapon ammo and Sniper Rifle ammo, so make sure to purchase those SDUs, and the others, on Sanctuary III.Addressed an exploit where players could continuously increase stats that are triggered when shields are broken completely or by continuously jumping off the map and dying, such as with the Pangolin Legendary Shield: Band of SitorakAddressed a reported concern that the projectiles from the Shooting Star shield would not spawn properlyAddressed a reported concern that artifact drops were missing a stat attribute when viewing artifact with a certain combination of primary and secondary statsAddressed a reported concern that the Combustion effect persisted when travelling after breaking the Stauros’ Burn Legendary COV Assault RifleAddressed a reported concern that the Knife Drain artifact was not applying the correct percentage of healingAddressed a reported concern that where artifacts with the Knife Drain ability lifesteal for 100% of the damage dealtAddressed a reported concern that the Buzzsaw projectile damage was incorrectly listed when viewing the Road Warrior artifactGeneralOptimized subtitle speedUpdated creditsAddressed multiple issues that could sometimes occur with the credits when standing in the Eridian water while the cutscene is triggered in Destroyer’s RiftAddressed a reported concern that players could occasionally lose functionality when Fast TravelingAddressed a reported concern that players could be left in a slowed down state after leaving a cinematicAddressed a reported concern that preview images on the map would remain visible when viewing various other icons and challenges throughout the ECHO menuAddressed a reported concern with placeholder texts appearing in the ECHO map while in Cathedral of the Twin GodsAddressed a reported concern that placeholder text was present on the ECHO map and users were unable to reach the Orbit View during The Great Vault in the Cathedral of the Twin GodsAddressed a reported concern that players were unable to Fast Travel while other players were joiningAddressed a reported concern that the host player would be unable to Fast Travel to a travel station in the same map while another player was in a vehicleAddressed a reported concern that the Fast Travel station icon did not display correctly when activated by another player in Floodmoor BasinAddressed a reported concern that Sanctuary III would be deselected when quickly scrolling through the Fast Travel listAddressed a reported concern that the level travel station is not properly displayed for the drop pod in Sanctuary IIIAddressed a reported concern that Named NPCs on Sanctuary III were not able to be interacted with during the “Beneath the Meridian” missionAddressed a reported concern that FaceFX would stop working some sequencesAddressed a reported concern that Handsome Jackie’s shield drone would not replicate properly for playersAddressed a reported concern that aim assist would jitter when aiming at Loot GuardiansCash pickups now level sync correctlyAddressed a reported concern that Mayhem Mode would remain active after resetting mission progress in TVHMAddressed a reported concern that an Eridian Husk could not be destroyed in the Cathedral of the Twin GodsAddressed a reported concern that VO dialogue would repeat when listening to an ECHO log in splitscreenAddressed a reported concern that enemy vehicles could suddenly disappearAddressed a reported concern that players could spawn into the incorrect map if they signed out during a map transitionAddressed a reported concern that the screen would shake and the controller would vibrate when that player hijacks the flamethrower turret in Sandblast ScarAddressed a reported concern that the Day/Night cycle would suddenly change during the Tyreen fight on Destroyer’s RiftAddressed a reported concern that players could be left unable to hear each other if a player connects a headset while the title was suspendedAddressed a reported concern that players were able to turn in a teammate’s vehicle for parts if the teammate respawns their vehicle while another player is in itAddressed a reported concern that special damage text was not localizedAddressed a reported concern that the Eridium surrounding Tyreen’s arena in Destroyer’s Rift does not damage the player when the player slides through itAddressed a reported concern that the beam attack from Graveward’s head did not do the appropriate amount of damageWhen selecting a level transition in the Zone Map, the viewed map is now changed to where you would goAddressed a reported concern that Logitech equipment would flash it’s respawn colors non-stop when entering spectator mode in TakedownAddressed a reported concern that players who are in spectate mode would gain experience from other player’s kills in TakedownAddressed a reported concern that objects and characters in motion will shake or jitter when viewed in Photo Mode while the motion blur settings are enabledAddressed a reported concern that the icons for weapon parts within the inspection menu appeared as question marks when in ChineseAddressed a reported concern with the ECHOCast Extension where a viewer could bring up multiple Moxxtail Event when donating bits just as the timer is about to go to the voting phaseAddressed a reported concern that random actors could be teleported when playing a level sequence[PS4 Only] Addressed a reported concern that an unresponsive screen was displayed when booting the title on PS4Addressed a reported concern that killing a Behemoth enemy during their rocket attack causes the attack to persist after deathAddressed a reported concern that the subtitles of the intro cinematic for Moxxi’s Heist of the Handsome Jackpot were not localizedAddressed a reported concern that NPCs were not fighting during the “Guns of Reliance” mission in Floodmoor BasinAddressed a reported concern that the minimap icon did not display for the Moxxitail drink eventAddressed a reported concern that the Marcus skip cinematic cutscene VO was not localized when attempting to access Guns, Love, and Tentacles: The Marriage of Wainwright & HammerlockFixed a reported issue where black texture were present throughoutAddressed a reported concern that Vaughn’s cape would be stretched while driving during “Angels and Speed Demons” in Sandblast ScarAddressed a reported concern that the map transition counter would not be visible to playersAdded previous micropatches to the game codeAudioAddressed a reported issue where subtitles for Eridium Writing would not be synced with the audioAddressed a reported issue where subtitles could fall out of sync with VO if the ECHO log is closed a few seconds after replaying an ECHO logImplemented a method of manually timing subtitlesAddressed a reported issue where audio from the Tyreen, Troy and Lilith cinematic in The Droughts can be heard again if the client disconnects and rejoinsAddressed an audio issue with the Pyscho Badass ground slamAddressed a reported issue where all players would hear audio and see subtitles when the host player watched the introduction video of Borderlands ScienceAddressed a reported issue that causes audible clicking and popping with fast moving objectsAddressed a reported issue where the cinematic music didn’t play for players when driving with Maya in Beneath the MeridianAddressed a reported issue where the shield dome in Meridian Metroplex did not have any soundBorderlands ScienceAddressed a reported concern that a Borderlands Science icon appeared on the HUD even if the player didn’t play Borderlands ScienceAddressed a reported concern that players are unable to cancel the Booster confirmation with the escape key in the Booster shop of Borderlands ScienceAddressed a reported concern that the incorrect Borderlands Science booster icon was displayed on the HUDAddressed a reported exploit with Borderlands Science where the booster duration would reset to the initial duration when saving and reloading the gameAddressed a Borderlands Science concern where the player could get stuck in an empty puzzle screen if help is accessed before receiving a Puzzle Download Error messageCharactersBuffs for Moze, the GunnerDakka Bear – When a player is in the gunner’s nest, Iron Bear’s weapons and turret will now deal increase damageForce Feedback – Added an instant 10% shield restore on top of immediately beginning shield rechargingRushin Offensive – Added to skill: While sprinting, the Gunner also steals health with her weaponsRedistribution – Adds health regeneration as well as ammo regen after critScrappy – Adds weapon damage to the skillTorgue Cross-Promotion – Skill also now increases splash damageVladoff Ingenuity – Skill also now provides a shield regen rate bonusAddressed a reported concern that the Gunner could sometimes be ejected from Iron Bear when another player Fast Travels in the same mapAddressed a reported concern that shields were no longer regenerating when the Terrified health regeneration anointed part was activated with the Bloodletter Class Mod on the GunnerAddressed a reported concern that the Gunner could escape the map by activating Iron Bear just before reaching a kill volumeAddressed a reported concern where the Forge capstone ability for the Gunner would not fill up the user’s magazine when the reserve ammo is filled up after firing the weaponAddressed a reported concern that the bubble shield was not consistently activating when ejecting the Iron Bear before the shield was deployed while using the Security Bear and Auto Bear skillsAddressed a reported concern that the normal melee attack while in the Iron Bear did not launch explosive barrelsAddressed a reported concern that the Siren’s character model would remain in the Blitz animation after activating itAddressed a reported concern that the Siren’s Sustainment skill would not work while Infusion was active when using normal bullet damageAddressed a reported concern that the Siren’s Fracture skill did not trigger Phaseslam anointed partsAddressed a reported concern that the Siren’s Indiscriminate skill would reflect Torgue projectiles nearby when the Siren damaged herself with itAddressed a reported concern that the Siren’s Helping Hands passive skill did not reset the duration if it will still active when the Action Skill came off cool downAddressed a reported concern that the Siren’s Remnant passive skill did not function after killing an anointed enemyAddressed a reported concern that the elemental projectiles from the Siren’s Deliverance skill would not always seek out enemiesAddressed a reported concern that the Siren’s Glamour Glamour skill would cause confused enemies to become immune and change allegianceAddressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply it’s 30% damage boost after revivingAddressed a reported concern that the Beastmaster’s chance to fire an extra projectile per shot from Two F4ng can be stacked if the player respec’s after triggering the skillAddressed a reported concern that pet healing from Beastmaster’s Who Saved Who skill could last for longer than intended after damage is done to the playerAddressed a reported concern that the Beastmaster’s Who Rescued Who skill did not allow players to heal their pet by dealing damageAddressed a reported concern that the Beastmaster’s Ambush Predator skill did not have an icon on the HUD indicating when it was activeAddressed a reported concern that the Beastmast’s action skill cooldown reductions from Head Count during Fade Away were lost on action skill endAddressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply its 30% damage boost after revivingAddressed a reported concern that damage over time would interrupt or reset the stacked buff from the Beastmast’s St4ckbot class modAddressed a reported visual issue with the Beastmaster’s Roy4lty headAddressed a reported concern that the Operative’s Death Follows Close skill did not modify the damage of the kill skill Best Served ColdAddressed a reported concern that the Operative’s Schadenfreude skill did not apply when damaged by vehicles or other non-enemy sourcesAddressed a reported concern that the Operative was able to gain more ammo than intended when using Digi-Clone with the Double Barrel skillAddressed a reported concern with the Operative where the Calm, Cool, Collected skill would not trigger when an enemy was frozen by the Operatives’s Digi-Clone when using the Double Barrel skill.Addressed a reported concern that the Operative’s Digi-clone would share damage when the player still has shield capacity available when using the Digital Distribution skillAddressed a reported concern that some enemies’ projectiles could damage the Operative when holding the shieldFXAddressed a reported concern that the Cyclone had no VFXAddressed a reported concern that the Bangarang XL bullet VFX would remain on the host’s screen when thrown by a client in AthenasAddressed a reported concern that tether FX did not target the Rampager when throwing grenades with lingering or elemental tether effects.Addressed a reported concern that incorrect FX decal was used on Katagawa Jr’s helmet during his cinematic in Atlas HQAddressed a reported concern that the shield hex tiling for damage feedback would change based on display resolutionAddressed a reported concern that the Lucky 7 roulette FX did not appear properly in multiplayerAddressed a reported concern that particles could obstruct the player’s view if entering Iron Bear while status effects were activeMissionAddressed a reported concern that enemy Hover Technicals could be hijacked during the Hostile Takeover missionAddressed a potential blocker that sometimes occurred when players parked another vehicle behind the Golden Chariot as it traveled through the grinder during Blood Drive on The SplinterlandsAddressed a potential blocker that could sometimes occur if the player killed the first wave of enemies in the Control Room before Rhys and Katagawa’s dialog triggered during Space Laser Tag in Skywell-27Addressed a potential blocker that could sometimes occur in Who Wants to Bang a Bazillionaire mission if a player was standing at the door into Killavolt’s arena when the last mission item was picked up, causing the door to not openAddressed a potential blocker that sometimes occurred from fast traveling when progressing the Approach Freddie objective of the Winners and Losers mission in Impound DeluxeAddressed a reported concern that BALEX would float and move after completing the Kill Tyrant objective during the mission The Family JewelAddressed a reported concern that Clay would teleport away from Reliance after receiving the Follow Clay objective in the Cold as the Grave missionAddressed a reported concern that the roller coaster in The Splinterlands does not stop in the correct spot for players and caused them to become stuckAddressed a reported potential blocker that sometimes occurred when saving and reloading when progressing the Approach Freddie objective of the Winners and Losers mission in Impound DeluxeUIAddressed a reported concern that the Tutorial Hint bar did not convert text to images properlyA visual message now appears stating why players cannot travel when attempting to transition from the Vault of the Destroyer while other players are viewing the end creditsAddressed a reported concern that the Friends Nearby icon would appear off the map in the ECHO menuAddressed a reported concern that could prevented players from assigning keys to the Walking setting under the Miscellaneous (On foot) category of the controller tag after setting the button scheme to ClassicAddressed a reported issue that could prevent players from accessing or changing the Driving bound keys of Mark Target and Previous/Next Active Mission after setting the Button scheme to ClassicAddressed a reported concern that custom waypoint did not appear correctly when placing them with mouse and keyboard after selecting the Challenges tabAddressed a reported concern that the progress meter for the maps would tally Zone Progress instead of Crew Challenges when selecting the Challenges tab from the Orbit View in the Echo MapAddressed a reported concern that the interface for Photo Mode would appear over other menus when pressing P in combination with various other keysAddressed a reported concern that the thumbnails in the trade menu would not appear correctly when scrolling through themAddressed a reported concern that incomplete dialog would display on top of functional menus when the user attempts to send mail for the social menu if SHiFT becomes unavailableAddressed a reported concern that the indicator for a new item was not clearing from the backpack slots in the Mail and Item Trading menusUpdated default values for left and right deadzones to 0.15 on consolesAddressed a reported concern that a thick black outline remains indefinitely on pinged objects after the ping has expiredAddressed a reported concern that more than one player was unable to ping the same objectRemoved pings from players in cinematic modeAddressed a reported concern that thumbnail images were loaded each time an item is marked as trash or favoriteAddressed a reported concern that the color menu would not function properly if a player selected a color right after using the Quick Change station[PC Only] Addressed a reported concern that the incorrect button prompts appeared in-game when using a PS4 controller on PCAddressed a reported concern that on-screen button prompts did not update properly when switching between controllersAddressed a reported concern that missions for the same DLC were divided into two different categories when sorting them in the mission log by Add-On ContentAddressed a reported concern that no menu option or UI was present when disconnecting the network cable during matchmakingEchocast Patch NotesUpdated to support new items included in the April 23 Borderlands 3 patchLate joiners should now see more accurate donation timer during a Moxxtail eventHotfix NotesActivated the Loot the Universe event on Pandora Farm some Legendaries across the galaxy during Borderlands 3’s Loot the Universe mini-events! This week, jump into Pandora until April 30 at 8:59 AM PT!Addressed a concern that DLC Legendary artifacts The Pearl of Ineffable Knowledge and Lunacy were able to be used when the player did not own the Guns, Love, and Tentacles DLCAddressed a reported concern that Action Skills would sometimes stop functioning temporarily for the Operative when getting a Second Wind while the Action Skills were still activeAddressed a reported concern that the Siren’s Soul Sap skills would sometimes target another playing in Fight for Your Life, rather than the player using the skill when missing healthAdded the Legendaries Skullcrusher and Cockybastard to the boss loot pools in the Guns, Love, and Tentacles DLCAddressed a reported concern that the Stauros’ Burn Assault Rifle’s combust weapon effect was sometimes not triggering when breakingAddressed a reported concern that it was sometimes possible to use the Siren’s Phaseslam ability on the stairs leading to Joey’s arena and prevent them from flatteningAddressed a reported concern that a black screen would sometimes appear for approximately 30 seconds when watching the end of the Katagawa Jr title card during Atlas, At LastAddressed a reported concern that exploding enemies would sometimes not die when self-destructing with the Buddy System Mayhem Modifier

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The realistic wildlife fine art paintings and prints of Jacquie Vaux begin with a deep appreciation of wildlife and the environment. Jacquie Vaux grew up in the Pacific Northwest, soon developed an appreciation for nature by observing the native wildlife of the area. Encouraged by her grandmother, she began painting the creatures she loves and has continued for the past four decades. Now a resident of Ft. Collins, CO she is an avid hiker, but always carries her camera, and is ready to capture a nature or wildlife image, to use as a reference for her fine art paintings.

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