Technology

Watch footage of Arkane’s unreleased Half-Life spin-off

For all of its many faults, 2020 has at least one thing going for it: We’ve seen more of Valve’s Half-Life franchise in the last two months than in the 13 years before combined. It started in late March when the studio released Half-Life: Alyx, the first new entry in the series since 2007, and continues this month with a behind-the-scenes look at Ravenholm. Half-Life diehards will know Ravenholm as the unreleased Half-Life spin-off developer Arkane Studios was working on before releasing Dishonored. Thanks to a new documentary from Noclip that details the studio’s history, we finally get to see the game in action. We learn that the story of Ravenholm started with System Shock and Thief: The Dark Project designer Warren Spector. Partway through the mid-aughts, Spector’s Junction Point studio, which went on to work on Epic Mickey, was working on a prototype for a new Half-Life 2 episode. Notably, the prototype included a weapon called the “magnet gun,” which Spector said allowed for “really freeform” gameplay. At some point, Valve gave the reins of the project over to Arkane. It’s there that the game started to take shape. 

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The realistic wildlife fine art paintings and prints of Jacquie Vaux begin with a deep appreciation of wildlife and the environment. Jacquie Vaux grew up in the Pacific Northwest, soon developed an appreciation for nature by observing the native wildlife of the area. Encouraged by her grandmother, she began painting the creatures she loves and has continued for the past four decades. Now a resident of Ft. Collins, CO she is an avid hiker, but always carries her camera, and is ready to capture a nature or wildlife image, to use as a reference for her fine art paintings.

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